AI Insights · Timothy · June 2022
Top 5 io Games on iOS in Romania in Q2 2022
In Q2 2022, Romania's top 5 io games on iOS experienced varied trends in downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the performance metrics for each game.
In Q2 2022, the top 5 io games on iOS in Romania showcased unique performance trends in terms of downloads, revenue, and active users. Here’s a detailed look into how each game fared during this period, based on data from Sensor Tower.
Snake Rivals - io Snakes Games experienced fluctuating weekly revenue, peaking at $107 in early April and gradually declining to $35 by the end of June. Downloads started strong with 865 in late March but saw a significant drop, averaging around 50 per week towards the end of the quarter. Weekly active users followed a similar trend, starting at 1.3K in late March and decreasing to approximately 240 by the end of June.
Snake.io - Fun Online Snake maintained consistent weekly revenue, mostly ranging between $38 and $78. Downloads saw a notable increase in June, peaking at 1.5K in the week of June 13. Active users showed a similar upward trend, with a high of 9.2K in mid-June before a slight decline to 6.8K at the end of the month.
Agar.io witnessed a varied revenue trend, starting at $191 in late March and having fluctuations, ending at $56 in late June. Downloads showed an initial increase to 366 in early April, but gradually declined to 51 by the end of June. Active users had a peak of 870 in mid-April, followed by a steady decline to 456 by the end of the quarter.
Hole.io displayed stable weekly revenue, mostly fluctuating around the $30-$50 range, with a peak of $53 in mid-June. Downloads increased steadily throughout the quarter, peaking at 1.3K in mid-June before a slight drop to 1.1K by the end of June. Active users showed a consistent upward trend, starting at 5K in late March and ending at 6.2K in late June.
Little Big Snake had modest weekly revenue, peaking at $61 in early May and then gradually declining to $18 by the end of June. Downloads fluctuated, with a peak of 53 in the first week of April and a low of 11 in mid-May. Active users remained relatively stable, hovering around 100 to 150 throughout the quarter.
For more detailed insights and data on the performance of these games, visit Sensor Tower.